

I think the biggest thought in my head isn't "Hunter's so weak, this is rubbish" and more "Oh, what am I bringing to hard content/when is Void Hunter an optimal pick over warlock or Stasis Hunter?"Īll in all - so much fun solo, probably stupidly strong in low/mid end content for the instant disengage and might be okay or amazing in Gambit depending on how much of your kit gets nullified by the wallhacks invaders get, not looking forward to the inevitable 6 stack invis hunters in Crucible.ĭrops off hard in harder content but the artifact mods should help that this season - just feels mildly like an overall nerf to the kit (no more buffing, much weaker keen scout, less grenades, shorter invis, all depending on the kit you were using beforehand) and the tradeoffs for stronger/more flexible ults, an easier to trigger flawless execution especially this season, stronger vortex, more ways to invis are harder to evaluate in the heat of the moment. In the legendary campaign you don't get melted the way you'd do in most GM nightfalls so invis to save someone did work a few times too. Honestly, felt very restricted in builds coming back to hunter since the melee is much better for utility vs damage. Started playing in a group when my friends got on, was the third and played hunter because we wanted to do the whole 1 per class thing. Wow Warlocks kinda feel actively busted if there's things to kill." (We did promise that if we played alone, we'd only do the intro) Solo'ed the first mission before my friends jumped on, had an actual ball of a time and felt pretty much untouchable with stupid high invis uptime.ĭid the first mission solo as a warlock - "Oh.

And best of all, a patrol can be completed in as little as 30 minutes. Even better, it is designed specifically for solitaire play so I don't have to search for someone else to play it with. Tbh the difference is "solo" vs "group play". It is detailed, but easy enough to learn and begin playing after a quick read through of the rules. VoidStrike is an online space shooter, where you can use debris in the map to build your ship (and your oppponent too), it's inspired by Captain Forever, Nimbatus and Void Hunters.
